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🔪🔑 Squid Experience (SQUID GAME 3)

🔪🔑 Squid Experience (SQUID GAME 3)

A Roblox experience owned by Indieun x zv_u.

MinigamesENSquid Game IPMini-gamesSurvival

🔪🔑 Squid Experience (SQUID GAME 3) is a minigame experience created on 2025-01-09. It has accumulated 30,921,964 lifetime visits and 55,624 favorites. The experience holds an 85% like percentage. Currently, zero users are playing. The game features modes including Keys And Knives, Sky Squid Game, and Red Light Green Light.

Description (written by the developer; not a statement by this register)

Welcome to Squid Experience, the best version of Squid Game that you will find on Roblox. The current game modes are: - Keys And Knives - Sky Squid Game - Jump Rope - Red Light Green Light - Honeycomb - Marbles - Mingle - Tug of War - Squid Game - More games coming very soon! To play with your friends, go into the elevator at the same time as them This game was brought to you by Indieun and zv_u

Last updated by the developer 11 May 2026, 22:01 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
30,921,964
lifetime visits
85%
liked (27,344 👍 / 4,998 👎)
55,546
favourites (1.8 per 1k visits)
9 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:476first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Squidbucks
999 R$
Super Shoes
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,081,038 · 100.0% win
Race Condition · other409,398 · 0.00% win
Winner · other166,887 · 0.00% win
Bunny Hopper · other117,101 · 0.00% win
No AI · other116,959 · 0.00% win
Fake Friend · other13,297 · 0.00% win
Unlucky · other1,782 · 0.00% win
I Show Speed · other532 · 0.00% win
Zombie · other459 · 0.00% win
Surgeon · other233 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3585no change
23 Aug 2026, 15:2285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.