Glass Bridge PRO: Squid Game
A Roblox experience owned by Time Concept Games.
ObbyENSquid Game IPGlass Bridge MechanicTournament/Challenge
Glass Bridge PRO: Squid Game is an obby experience created on 2025-01-09. It has accumulated 11,938,131 lifetime visits and 2,445 favorites. The game holds a 71% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
Welcome to the new cool Glass Bridge game: Glass Bridge PRO! 🏆 Game Benefits: 🏆TOURNAMENTS: win in daily/weekly challenge and win HUGE amount of money, proving that you're the best! 🔥 6 GLASS BRIDGE MODES: you have never seen something like this before! We've developed many unique engaging mechanics for you to enjoy! 😎 FUN MODES: want to relax? Check out our non-glass bridge modes, play them and earn rewards! 👑 FREE VIP: play for 20 minutes and become a VIP member having free unique morphs, speed bonus and more! ❓ LuckyBlock: Wait patiently for 7 minutes to unlock special items that could change the game in your favor. ⭐ PREMIUM Benefits: Chat Tag, Premium Icon and a Half the time for Lucky Block. 👚 AVATAR SHOP: customize your character in any way you want to! Like the game 👍 and add it to your favorites ⭐ if you're having fun! Tags: obby, survival, challenge, parkour, jump, money, robux, 1% win, fun, squid game, glass bridge, impossible challenge, season 2, mingle, friends
Last updated by the developer 29 Oct 2025, 09:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:07 | 71 | no change |
| 13 Aug 2026, 19:06 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.