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[DOUBLE 💰] OverEngineered

[DOUBLE 💰] OverEngineered

A Roblox experience owned by Reality Crash Studios.

SimulatorENfactory simulationparty gamecampaign

Description (written by the developer; not a statement by this register)

This game is in BETA, if you find any bugs or have feedback, forward them to the developer. Congratulations, Unit #849. You have been activated for shift duty. Your objective is simple: Keep the factory running. The reality is hard: The deadlines are short, the machines are old, and your co-workers are panicking. OverEngineered is a frantic party game for 1-4 players in which you have to complete factory orders to progress the days and complete operations. The game features a main campaign and a lot of community maps made using the map creator accessible to anyone.

Last updated by the developer 12 Aug 2026, 06:22 UTC.

0
playing (measured 12 Aug 2026, 19:52 UTC)
79,358
lifetime visits
66%
liked (408 👍 / 211 👎)
6,475
favourites (81.6 per 1k visits)
9 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Beta Supporter
400 R$
Bigger Party Size
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

We all start somewhere · welcome5,266 · 0.00% win
Not On My Watch · other37 · 0.00% win
You're a Villain · other29 · 0.00% win
I am Machine · other9 · 0.00% win
Acid Bath · other5 · 0.00% win
Oops. · other1 · 0.00% win
You're Fired · other0 · 0.00% win
Heavy Metal · other0 · 0.00% win
Hacker · other0 · 0.00% win
Veteran · other0 · 0.00% win
Terminator · other0 · 0.00% win
Overtime Work · other0 · 0.00% win
Employee of the Month · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked25 August 2026 — 66 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:3466no change
15 Aug 2026, 13:1766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.