[DOUBLE 💰] OverEngineered
A Roblox experience owned by Reality Crash Studios.
SimulatorENfactory simulationparty gamecampaign
Description (written by the developer; not a statement by this register)
This game is in BETA, if you find any bugs or have feedback, forward them to the developer. Congratulations, Unit #849. You have been activated for shift duty. Your objective is simple: Keep the factory running. The reality is hard: The deadlines are short, the machines are old, and your co-workers are panicking. OverEngineered is a frantic party game for 1-4 players in which you have to complete factory orders to progress the days and complete operations. The game features a main campaign and a lot of community maps made using the map creator accessible to anyone.
Last updated by the developer 12 Aug 2026, 06:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 19:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 13:34 | 66 | no change |
| 15 Aug 2026, 13:17 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.