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⚔️Swordback

⚔️Swordback

A Roblox experience owned by FreX's Basement.

Fighting & PvPENragdoll physicsarena combatskydiving

Description (written by the developer; not a statement by this register)

🗡️ Battle in the Sky! 🌌 Jump from a flying platform, glide into the arena, and fight your way to victory! ⚔️ Use swords to knock your enemies back with ragdoll physics—your % damage increases with every hit, making you fly further! 💥 🏔️ Take control of the pyramid to earn points and unlock powerful new swords! 🗡️ But watch out! Every 2 minutes, a special zone spawns for even more rewards! ✨ 🪂 Skydiving, sword fights, and epic battles—can you dominate the skies? 👑 👍 Like and favorite if you enjoy the game! 🚀

Last updated by the developer 15 Jul 2025, 12:42 UTC.

0
playing (measured 10 Aug 2026, 19:53 UTC)
12,656
lifetime visits
94%
liked (180 👍 / 11 👎)
169
favourites (13.4 per 1k visits)
9 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Unstoppable
850 R$
2x Points!
199 R$
More Taunts!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fish · secret1,136 · 0.00% win
200% · progression876 · 0.00% win
The Worthy One · progression605 · 0.00% win
Crate Collector · collection520 · 0.00% win
Skydiver · secret514 · 0.00% win
Here we go again · secret161 · 0.00% win
600% · other116 · 0.00% win
Menace · other92 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.