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Endless torment [Update 1.2.2]

Endless torment [Update 1.2.2]

A Roblox experience owned by RYKOPOP GAMES.

HorrorENhorrorcave explorationartifact mechanics

Description (written by the developer; not a statement by this register)

💰You went on an expedition to the cave for the lot of money💰 W A S D - walk Q,E - artifact activation LMB - attack Closing the server = updating 👍Please like the update as soon as possible.👍 tegs: simulator, smeshariki, roblox, гость, свободно, brawlstars, pubg,freefire,.fifa, clound,dota, dota2, smesharici, horor , five nights at smeshariki, The Binding of Isaac, Fingting, Endless torment, torment, Endless , Isaac,

Last updated by the developer 23 Aug 2026, 11:50 UTC.

0
playing (measured 16 Sept 2026, 05:08 UTC)
1,278
lifetime visits
87%
liked (26 👍 / 4 👎)
10
favourites (7.8 per 1k visits)
9 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 05:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Hunter Pack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome165 · 0.00% win
1 death · progression76 · 0.00% win
An easy victory! · progression13 · 0.00% win
Delicacies! · collection10 · 0.00% win
Lucky guy! · collection9 · 0.00% win
Thank you for playing the ALPHA version!!! · welcome6 · 0.00% win
An average victory. · progression4 · 0.00% win
A difficult victory... · progression4 · 0.00% win
Restless gambler · collection3 · 0.00% win
Why do we need these trinkets? · progression3 · 0.00% win
Easy castle · progression2 · 0.00% win
Hard castle · progression1 · 0.00% win
Third wheel · other0 · 0.00% win
Medium castle · progression0 · 0.00% win
Fastidious · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.