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Saigomo Bossfight The Mimic

Saigomo Bossfight The Mimic

A Roblox experience owned by DIO's Reworked AI Tests.

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Saigomo Bossfight The Mimic is a horror experience created on 2025-01-09. It has accumulated 1,684,992 lifetime visits and 1,505 favorites. The game holds a 60% like percentage. Currently, zero users are playing. The description lists tags including AI Tests, Pathfinder, and various horror entities.

Description (written by the developer; not a statement by this register)

The Mimic Mimic AI Tests AI Test Horror Scary Creepy Pathfinder Tree House Survive The Killers Jorogumo Woman Spider The Witch Chenoo Bossfight The Mimic

Last updated by the developer 29 Jul 2026, 09:18 UTC.

0
playing (measured 10 Aug 2026, 14:07 UTC)
1,684,992
lifetime visits
60%
liked (280 👍 / 186 👎)
1,508
favourites (0.9 per 1k visits)
9 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat Saigomo · progression605,007 · 33.3% win
Good Ending · progression491,217 · 33.3% win
Bad Ending · other386,628 · 33.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0760no change
14 Aug 2026, 11:0760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.