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[UPDATE 1] Shin - Two

[UPDATE 1] Shin - Two

A Roblox experience owned by Shin-Two.

Fighting & PvPENNarutoPermanent DeathFighting

Description (written by the developer; not a statement by this register)

Based on the Naruto series, Shinden is a permanent death game where you can fight other people, rank up and climb the ranks in your villages. Upon spawning in, you'll be granted with a random clan with 2 traits, which you're able to reroll by wiping or by artifacts. Basic Controls M1 - Punch M2 - Critical R - Sub / Evasive Q - Dash M - Skill Tree G - Left Eye Toggle H - Right Eye Toggle Semicolon ( ; ) - Interest points [ - Turn on Sage J - Mode N - Mode Stage UP Developers: Ratsock, Cirno, P1xel_v, DespiseBlockier, EATTHISFLIC, vvsflav Contributors: Thanos_tanqrfriend, larsop06, xVaxtty

Last updated by the developer 8 Aug 2026, 15:59 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
767,509
lifetime visits
81%
liked (1,597 👍 / 369 👎)
1,790
favourites (2.3 per 1k visits)
10 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

White Aura
800 R$
Black Aura
800 R$
Uchiha Cloak
750 R$
MRE Cloak
750 R$
Namikaze Cloak
750 R$
Bozo Cloak
750 R$
Yeezy
700 R$
Remove Reanimation Clothing
250 R$
pls
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Slot 2 · other815 · 0.00% win
Slot 3 · other397 · 0.00% win
slot 4 · other258 · 0.00% win
slot 5 · other157 · 0.00% win
slot 4 · other19 · 0.00% win
slot 5 · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:4681no change
14 Aug 2026, 17:3681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.