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Temple Thieves

Temple Thieves

A Roblox experience owned by Sharkbyte Studios.

AdventureENobstacle coursetemple explorationgem collection

Temple Thieves is an adventure experience created on June 23, 2018. The game currently has 2 players online. It has accumulated 17,490,493 lifetime visits and 231,904 favorites. The title holds an 83% like percentage. Players navigate progressively difficult temples to collect gems and relics.

Description (written by the developer; not a statement by this register)

Welcome to Temple Thieves! Go through different temples which become progressively harder depending which door you choose. Fight through crazy obstacles, discover gems, find relics, and escape before the gem keeper wakes up! Collect gems and try to become the top temple thief! The devs @Asleum - Head Scripter @Frinigus - Builder/Ui Designer/Graphic Designer @Abrasounds - Music Composer Made during the Incubator/Accelerator Program at Roblox 👍 Remember to rate the game if you enjoyed it! Started June 4th - Release August 17th

Last updated by the developer 29 Dec 2025, 20:48 UTC.

2
playing (measured 10 Aug 2026, 14:17 UTC)
17,490,493
lifetime visits
83%
liked (57,317 👍 / 12,056 👎)
231,891
favourites (13.3 per 1k visits)
23 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
800 R$
Pet Trainer
750 R$
Pet Double
599 R$
Crystal Keeper
499 R$
Spooky Pack
399 R$
Spring Pack
399 R$
Pet Crazy
250 R$
Key Keeper
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Temple Newcomer · welcome7,553,509 · 47.1% win
Easy Escape · other1,853,889 · 35.3% win
Medium Escape · progression1,474,910 · 0.00% win
Gem Keeper Trouble · other895,362 · 0.00% win
Temple Fan · other517,574 · 11.8% win
Hard Escape · progression194,134 · 11.8% win
Gem Noob · other176,289 · 0.00% win
New Beginning · welcome149,560 · 0.00% win
Lose of Time · other124,250 · 0.00% win
Gem Starter · other94,492 · 0.00% win
Easy Professional · other91,332 · 0.00% win
Expert Starter · other46,156 · 0.00% win
Running from Time · other34,546 · 0.00% win
Medium Professional · other28,589 · 0.00% win
Gem Pro · collection18,056 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3383no change
13 Aug 2026, 17:0683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.