[NEW SKINS] Prop and Seek!
A Roblox experience owned by SneakShift Studios.
MinigamesENhide and seekprop huntpower-ups
Description (written by the developer; not a statement by this register)
🎉 Welcome to Prop Hunt! 🎉 Prop Hunt is a thrilling twist on the classic game of hide and seek, where the action and fun never stop! 🍏 Hiders: Transform into everyday objects and blend seamlessly into your surroundings! Use a variety of power-ups (available on the right side of your screen) to outsmart the seekers and stay hidden for 150 seconds. The better you disguise yourself, the greater your chances of survival! 👓 Seekers: Your mission is simple: find all the hiders before time runs out! Listen carefully for location pings every 15 seconds to track down sneaky hiders. Use your special potions (on the left side of your screen) to reveal their hiding spots and catch them in the act. 🪙 Coins: Win as a seeker or a hider to earn coins, which can be spent on powerful upgrades, exciting new potions, and unique items (more coming soon!) to give you an edge in future rounds. 😂 Uncover, and enjoy the hunt! Let the games begin—may the sneakiest prop or sharpest seeker win!
Last updated by the developer 23 Jun 2026, 21:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 12:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.