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🧺 Sungka

🧺 Sungka

A Roblox experience owned by munspaced.

PuzzleENboard gamemancalasoutheast asian

Description (written by the developer; not a statement by this register)

Get your friend to introduce a long-traditional board game, Sungka! - A turn-based, Southeast Asian version of Mancala, newly made into Roblox. - Known as Congkak, Congklak, Congka, Dakon, Badok, Sungka, and many more. 👥 Each player starts with 49 pieces/shells, equally distributed to 7 of their pits, and each with its own empty head 🧺 Try different game variant! Play 4-player board with the twist of being the first emptying your pits to win ===================== @ken33110 - Everything else (Programmer, UI Design, etc.) @P1nk13Pie - Original piece models (shells) @SerendipityBrief (CarriedEar on SoundCloud) - Music Composer "lounging" @Minecraftmc1235 - Fan art thumbnail - All models were not entirely made by ours, other than the board. I made that one

Last updated by the developer 5 May 2026, 12:33 UTC.

0
playing (measured 14 Aug 2026, 15:38 UTC)
7,811
lifetime visits
63%
liked (24 👍 / 14 👎)
22
favourites (2.8 per 1k visits)
10 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome aBOARD · welcome2,172 · 100.0% win
Bring Some Familiars! · social378 · 66.7% win
That's A Luxury · other22 · 0.00% win
First Try! · progression12 · 0.00% win
Getting It · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63676517 August 2026 — 63 % liked6 October 2026 — 65 % liked26 October 2026 — 67 % liked5 November 2026 — 63 % liked17 August 20265 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 15:5063-4
26 Oct 2026, 15:5067+2
6 Oct 2026, 15:4965+2
17 Aug 2026, 14:2363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.