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DOORS - Items Animations Testing

DOORS - Items Animations Testing

A Roblox experience owned by O-Studios..

HorrorENhorrorhangouttesting

DOORS - Items Animations Testing is a horror experience created on 2025-01-11. It has recorded 1,943,945 lifetime visits and 2,389 favorites. The current player count is zero. The experience holds a 61% like percentage. It serves as a testing place for items from the DOORS game. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

A new and unique hangout game involving doors and items. This is a testing place for the items in the horror game DOORS. 📷 Max graphics recommended. 🎵 Music is non-copyright, on Spotify ‘LSPLASH’ 🛠️ Many things are subject to change, and some things may break. Credits in-game! Not affiliated with LSPLASH Games. Inspired by nicorocks555's "Rooms", Lag Studios's "Spooky's Jumpscare Mansion" and LSPLASH's "DOORS".

Last updated by the developer 19 Sept 2025, 12:21 UTC.

0
playing (measured 11 Aug 2026, 15:22 UTC)
1,943,945
lifetime visits
61%
liked (652 👍 / 422 👎)
2,390
favourites (1.2 per 1k visits)
11 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Holy Hand Grenades
75 R$
Extra Troll Items!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Parkour...? · other312,354 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3161no change
14 Aug 2026, 09:4761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.