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Seoul Taekwondo too (Check Admin Recruiting Group!)

Seoul Taekwondo too (Check Admin Recruiting Group!)

A Roblox experience owned by 파도재단 - [공식그룹].

RoleplayENroleplayschooltaekwondo

Description (written by the developer; not a statement by this register)

Hello! This is Seoul Taekwondo too. Talk to people, play with them, take tests, and get a high belt! A photo of proof is required in case it can't be recovered! "This game can be very different from reality." Algorithm Tags Seoul Taekwondo, Hanul Taekwondo, Taekwondo Academy, Taekwondo Academy, Seoul, Korea BASEBALL SPORTS CONVENIENCE STORE ELEMENTARY SCHOOL MIDDLE SCHOOL HIGH SCHOOL STUDENT SCP FOUNDATION PIXIE CONSTANTINE TSUNAMI Road Bike Candy Drink Shrimp Oreo Ice Cream Snack Merona Tower Twin Bar Cola Pepsi Dr Pepper Welch's Fancy Whale Bob Sprite Soda Maranan Tangerine

Last updated by the developer 7 Oct 2025, 15:17 UTC.

0
playing (measured 11 Aug 2026, 15:48 UTC)
15,589
lifetime visits
76%
liked (34 👍 / 11 👎)
11
favourites (0.7 per 1k visits)
11 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

다이아몬드 검! (자동 지급)
500 R$
제작자 및 고위직 친추권
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome21 · 0.00% win
You have met the holder! · other0 · 0.00% win
You've met the Holder Division! · other0 · 0.00% win
You've met a bully! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.516 August 2026 — 75 % liked26 August 2026 — 76 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:2176+1
16 Aug 2026, 17:2075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.