[PRE-ALPHA] Find The Vacuums
A Roblox experience owned by tuffboi Studios.
AdventureENcollectathonhidden objectsARG elements
Description (written by the developer; not a statement by this register)
a new spin on the very old "Find The _____" genre welcome to Find The Vacuums! the goal is to collect every vacuum, each ranging from different difficulties, and it's very own design. these could be hidden in plain sight, to boss fights, hidden inside places, camouflaging with it's surroundings or even whole ARGs. each vacuum rewards a badge. once you find EVERY vacuum, the game's over!.. or is it? find out what happens at the end! :0 ......just make sure you have a spare keyboard.. ----UPDATE LOG (v0.1.4)---- -N/A, game is unreleased ---controls--- LeftShift/LeftCtrl: Sprint Q/Q midair: Roll/Leap many other controls are in UI/Button form for any device -----info----- console and VR is supported but not optimized and may not be possible to complete the game game is new, expect bugs, but please report them. many updates planned to release ;P Highly inspired by Find The Markers and Find the Chomiks A game by notfoundhislife, robloxiano24689, HumpNick and 5H1R31NG5 <3
Last updated by the developer 28 Dec 2025, 20:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Aug 2026, 00:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.