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UPDATE! [NEW MINIBOSS!!!] Survive The Goofies!

UPDATE! [NEW MINIBOSS!!!] Survive The Goofies!

A Roblox experience owned by Organization With Cool Animals as Agents.

HorrorENhorrorsurvivalbeta

Description (written by the developer; not a statement by this register)

Lightning Strike will kill you so be careful! Press the Shift to sprint and button on mobile Press F for flashlight and the button on mobile Please note that this game is in its beta version, if you find any bugs, glitches or exploits chat it out in the community group wall. If you any suggestions convey them to us, suggest any ideas if you have any to our developers and consider joining our group. Have Fun!

Last updated by the developer 2 Oct 2025, 07:33 UTC.

0
playing (measured 11 Aug 2026, 09:47 UTC)
2,219
lifetime visits
83%
liked (5 👍 / 1 👎)
2
favourites (0.9 per 1k visits)
11 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Gun
100 R$
Rainbow Carpet
75 R$
Coil Pass
60 R$
Death Note
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Survive The Goofies! · welcome1,188 · 0.00% win
Driver · other29 · 0.00% win
Nuclear Bunker · progression15 · 0.00% win
Your First Win! · progression13 · 0.00% win
One Hour Played · other9 · 0.00% win
Diamond · secret9 · 0.00% win
Enter - The Boss Fight · progression8 · 0.00% win
Two Hours Played · other5 · 0.00% win
Thunder! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.