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Ninja Evolution

Ninja Evolution

A Roblox experience owned by Grandly Games.

SimulatorENsimulatorevolutionninjas

Ninja Evolution is a simulator experience created on January 11, 2025. It has accumulated 2,146,286 lifetime visits and 12,759 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The title focuses on ninja training and evolution mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

🥷 Welcome to Ninja Evolution Simulator! How to Play: ⚔️ Train, Fight, and Conquer! 🧬 Evolve into Powerful Ninjas! 💫 Summon epic Ninja stars to increase your damage 🌎 Unlock New Areas! 🏆 Become the Strongest Ninja and Secure Your Spot on the Leaderboard! Steel Edge Star Pet code: RELEASE 200 Like Code: NINJA 500 Like Code: SLICE 1000 Like Code: SUSHI 2500 Like Code: BAMBOO 5000 Like Code: SENSEI 🙎‍♂️ Join the group for exclusive in game rewards 👍 Like the Game for Updates! 📨 Invite & Play with Friends for Boosts!

Last updated by the developer 2 Aug 2025, 16:37 UTC.

0
playing (measured 10 Aug 2026, 20:33 UTC)
2,146,286
lifetime visits
95%
liked (6,077 👍 / 310 👎)
12,756
favourites (5.9 per 1k visits)
11 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Ancient Hunter
1,149 R$
Void Ninja Bundle
975 R$
Double Coins
895 R$
Ultra VIP
795 R$
x2 XP
779 R$
Sensei Bundle
695 R$
Ancient Hunter
595 R$
Princess Ninja Bundle
379 R$
VIP
299 R$
Gem Finder
279 R$
+2 Pet Equip
249 R$
x2 Health
149 R$
Loot Hunter
149 R$
Critical Chance
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,328,026 · 100.0% win
First Evolution · progression947,959 · 100.0% win
First Pet · collection552,911 · 0.00% win
First Area · progression119,795 · 0.00% win
Slayer · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:5295no change
14 Aug 2026, 08:5195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.