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Wait in Line to Become Frontman πŸ¦‘

Wait in Line to Become Frontman πŸ¦‘

A Roblox experience owned by Cash Crab Games.

ObbyENSquid GameObbyGlass Bridge

Wait in Line to Become Frontman πŸ¦‘ is an obby experience created on 2025-01-11. The game has recorded 1,405,907 lifetime visits and 68,845 favorites. Currently, zero users are playing. The title holds a 39% like percentage. The description references Squid Game themes and parkour mechanics.

Description (written by the developer; not a statement by this register)

πŸ¦‘ Escape the glass bridge and become the frontman! πŸ‘ Like & favorite if you enjoy the game and want more updates! Tags: Free, Obby, Parkour, Glass Bridge, Parkour, Parkour Obby, Rainbow, Fun, Easy, Parkour, Robox, Roblux, Prize, Secret, Rebex, Roblux, Robux, Donate, Win, Easy, Obby. Prize, Free, Robox, Huge, Robux, Roux, Robx, Rubox, Money, RBX, Escape, Mega, Survival, Escape, Challenge, Squid Game, Colorful, Obstacle, Earn, Impossible

Last updated by the developer 14 Jun 2025, 00:08 UTC.

0
playing (measured 10 Aug 2026, 20:08 UTC)
1,405,907
lifetime visits
39%
liked (738 πŸ‘ / 1,168 πŸ‘Ž)
68,841
favourites (49.0 per 1k visits)
11 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
99 R$
Autocut
69 R$
Double Currency
49 R$
boombox
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Joining! Β· welcome1,047,525 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.