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Wait In Line To Go To The Backrooms!

Wait In Line To Go To The Backrooms!

A Roblox experience owned by Virix Studios.

HorrorENBackroomsQueue SimulationHorror

Description (written by the developer; not a statement by this register)

Welcome to "Wait in Line to Go to the Backrooms"! 🚪🕰️ Embark on a unique Roblox adventure that combines the anticipation of queueing with the enigmatic allure of the Backrooms. Game Description: Step into a world where patience meets mystery. In "Wait in Line to Go to the Backrooms," your journey begins with the simple act of waiting. Features: Realistic Queue Simulation: Experience the anticipation and camaraderie of waiting in line with fellow players. Backrooms Exploration: Once your wait is over, delve into the enigmatic Backrooms—a labyrinth of endless corridors and unsettling environments. 🌀 Are you ready to test your patience and bravery? Join the queue, make new friends, and prepare to enter the unknown realms of the Backrooms. Your adventure awaits! 🌟

Last updated by the developer 12 Jan 2025, 20:41 UTC.

0
playing (measured 16 Aug 2026, 22:23 UTC)
704
lifetime visits
67%
liked (6 👍 / 3 👎)
26
favourites (36.9 per 1k visits)
11 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Currency
600 R$
VIP
400 R$
Auto Cut
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome586 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.