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[Lobby] Overshooter

[Lobby] Overshooter

A Roblox experience owned by Wiggily..

ShooterENFPSTeam DeathmatchRanked

Description (written by the developer; not a statement by this register)

Overshooter is a fast-paced, arcade-style first-person shooter where every second counts and every shot matters. Jump straight into the action with intense Team Deathmatch battles, sharp gunplay, and a competitive ranked system that separates the casual from the elite. ⚡ Non-Stop Action With up to 12 players per match, Overshooter is built for chaos. Fast, fluid, and endlessly fun — no slow moments, just pure combat. 🎖️ Climb the Ranks Start from the bottom and grind your way up through the competitive tier system. Can you reach the top and claim the title of Grandmaster? 🔫 Weapons & Skins Master a roster of core weapons and customize your loadout with exclusive skins to look good while you dominate. Tags: FPS, Shooter, Team Deathmatch, Competitive, Ranked, Fast-Paced

Last updated by the developer 17 Aug 2026, 06:09 UTC.

0
playing (measured 4 Sept 2026, 09:05 UTC)
1,740
lifetime visits
72%
liked (26 👍 / 10 👎)
10
favourites (5.7 per 1k visits)
11 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 09:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Midas Bundle
59 R$
2x Coins
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome147 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.