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Eat Food To Get RICH! 🤑

Eat Food To Get RICH! 🤑

A Roblox experience owned by Million Dollar Games.

SimulatorENincrementalrebirthfood

Description (written by the developer; not a statement by this register)

👋 Welcome to Eat Food To Get RICH! 😋 Eat to your heart's content and get paid for doing so! ⬆️ Buy upgrades which allow you to eat more and earn more! 🔄 Rebirth to unlock amazing new content! WE WANT TO HEAR FROM YOU! Join the group and let us know your update ideas, or if you find any bugs, voice them there as well! ⚡Group members also receive 2x walk speed and a cool chat tag!⚡ -- Some aspects of the game were inspired by Water Pumping Incremental, check that game out too! -- Sim, Fun, Cool, Pro, Noob, Food, Giant, Simulator

Last updated by the developer 6 May 2026, 03:59 UTC.

0
playing (measured 12 Aug 2026, 13:51 UTC)
9,872
lifetime visits
100%
liked (28 👍 / 0 👎)
28
favourites (2.8 per 1k visits)
11 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x Size Cap!
499 R$
2x Size!
399 R$
2x Tokens!
299 R$
2x Cash!
279 R$
2x Radius!
275 R$
Auto Sell!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ate food and got RICH! · other7,725 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10017 August 2026 — 100 % liked27 August 2026 — 100 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 10:35100no change
17 Aug 2026, 10:33100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.