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Be A Squid Game Character

Be A Squid Game Character

A Roblox experience owned by Great HUGE Games.

SimulatorENsquid gamesimulatorevolution

Be A Squid Game Character is a simulator experience created on 2025-01-11. It has recorded 803,103 lifetime visits and 126,046 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description indicates gameplay involves eating blocks to increase size and chasing other players.

Description (written by the developer; not a statement by this register)

Welcome to Be a SQUID GAME Character! 🌟 Eat small blocks to become bigger! ⚔️ Chase and eat other players! 🚀 Use Potions and Boosts to become OP! 💸 Buy rare skins with earned cash! 🏆 Become #1 on leaderboards! 💾 All data saved automatically! (Except Speed and Size! They also reset when you die, beware!) 📜 Gain and collect size as a SQUID GAME Character by eating blocks on the ground and chasing other players around the map in this simulator!

Last updated by the developer 30 Mar 2026, 13:25 UTC.

0
playing (measured 10 Aug 2026, 21:22 UTC)
803,103
lifetime visits
91%
liked (1,578 👍 / 148 👎)
126,027
favourites (156.9 per 1k visits)
11 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Boosts
999 R$
Magnet (x2 collecting range) [PERMANENT]
499 R$
x2 Speed [PERMANENT]
499 R$
VIP
349 R$
x2 Kills [PERMANENT]
199 R$
x2 Size [PERMANENT]
199 R$
Frontman Skin
199 R$
x2 Cash [PERMANENT]
149 R$
Doll Skin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome591,483 · 0.00% win
100 Size! · progression569,929 · 0.00% win
250 Size! · progression568,500 · 0.00% win
500 Size! · progression566,673 · 0.00% win
1K Size! · progression562,734 · 0.00% win
500 Cash! · other552,285 · 0.00% win
2.5K Size! · progression548,923 · 0.00% win
1K Cash! · other531,268 · 0.00% win
5K Size! · other519,403 · 0.00% win
10K Size! · progression464,023 · 0.00% win
5K Cash! · other405,870 · 0.00% win
25K Size! · progression354,568 · 0.00% win
1 Kill! · other336,436 · 0.00% win
10K Cash! · other317,659 · 0.00% win
50K Size! · progression263,496 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:2291no change
14 Aug 2026, 17:1891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.