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Grow Your Slime

Grow Your Slime

A Roblox experience owned by ur the moon.

TycoonENgrowth mechanicleaderboardsskins

Grow Your Slime is a tycoon experience created on 2025-01-12. The game has accumulated 5,238,997 lifetime visits and 970 favorites. Currently, zero users are playing. The title holds a 72% like percentage. Players absorb blobs to grow slimes and compete on leaderboards.

Description (written by the developer; not a statement by this register)

👍 LIKE & JOIN the group for a +1,000 size boost! Start as a small slime, absorb blobs to grow bigger, and take down rival slimes to become the biggest! Unlock unique skins, top the leaderboards, and show off your ultimate slime. Don't forget to Like 👍, Favorite ⭐, and Follow🔔 to stay updated!

Last updated by the developer 3 Apr 2025, 21:01 UTC.

0
playing (measured 10 Aug 2026, 16:19 UTC)
5,238,997
lifetime visits
72%
liked (249 👍 / 95 👎)
970
favourites (0.2 per 1k visits)
12 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50X Magnet
2,899 R$
5X Magnet
899 R$
2X Size
299 R$
2X Magnet
99 R$
2X Cash
99 R$
VIP
99 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome886,417 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:1772no change
14 Aug 2026, 01:0872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.