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[🚨 Update ⭐] Glassfall Trials

[🚨 Update ⭐] Glassfall Trials

A Roblox experience owned by Shallow Waves Studio.

ObbyENSquid GameGlass BridgeObby

Description (written by the developer; not a statement by this register)

Glassfall Trials: Welcome to Impossible Glass Bridge (Squid Game), Do you have what it takes to conquer the Glass Bridge? πŸ† Show your support and love for the game by giving it a thumbs up πŸ‘ and adding it to your favorites ⭐. Your appreciation means the world to us! Benefits of the game: ⭐ LuckyBlock: Wait 10 minutes to unlock random items that can change your experience in the game. If you're in a hurry, you can skip the wait for 25 Robux! ⭐VIP: Exclusive access to the VIP area and the helicopter. The VIP area can be purchased for 10,000 in-game currency, and the helicopter is available for 25,000 in-game currency. Updates: πŸ”„ Bug Fixes & Improvements: We’ve fixed several bugs and made general improvements to make the game run smoother. Tags: squid game, obby, glass bridge, impossible, robux

Last updated by the developer 9 Jul 2025, 23:53 UTC.

0
playing (measured 19 Aug 2026, 10:47 UTC)
4,819
lifetime visits
88%
liked (7 πŸ‘ / 1 πŸ‘Ž)
2
favourites (0.4 per 1k visits)
12 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 10:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
300 R$
Rainbow Carpet
299 R$
Classic Sword
250 R$
Rocket Launcher
199 R$
Fusion Coil
159 R$
Gravity Coil
105 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome640 Β· 0.00% win
First Win Β· welcome52 Β· 0.00% win
Meet The Dev Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.