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(LEGACY) card rng thingy [check desc]

(LEGACY) card rng thingy [check desc]

A Roblox experience owned by CRT Game Group.

OtherENlegacy versionredirectcard mechanics

Description (written by the developer; not a statement by this register)

THIS VERSION IS DISCOUNTINUED new version: https://www.roblox.com/games/83067720247943/Card-Rng-Thingy

Last updated by the developer 22 Jul 2026, 13:48 UTC.

0
playing (measured 14 Aug 2026, 07:51 UTC)
7,544
lifetime visits
95%
liked (36 👍 / 2 👎)
21
favourites (2.8 per 1k visits)
12 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 07:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

idk
1,715 R$
test
1,117 R$
useless pass buy if u want donate but no items
100 R$
Customizable Coil(wont do anything until its done)
40 R$
Donator Pass(for now it only works in the old ver)
25 R$
spongebob.png
22 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

..Divine.. · collection126 · 0.00% win
..Astonishing.. · collection96 · 0.00% win
-Debt- · other80 · 0.00% win
..Blue? · progression63 · 0.00% win
..WHAT IS THAT?! · secret53 · 0.00% win
-ERROR- · collection44 · 0.00% win
-PEAK OF THE WORLD- · collection37 · 0.00% win
The No Life · other35 · 0.00% win
you must gangnam like i have · other28 · 0.00% win
Ultimate Decrypter · other26 · 0.00% win
-The Exit- · progression20 · 0.00% win
purplecone canon · other19 · 0.00% win
SPREAD. · other17 · 0.00% win
-Secret..?- · secret15 · 0.00% win
-The Lowest- · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.