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Let's go Gulfing!

Let's go Gulfing!

A Roblox experience owned by The Gulf War Project.

ShooterENmilitary simulationIraq Wartactical shooter

Description (written by the developer; not a statement by this register)

[IN A NUTSHELL] This game is a hard core tactical shooter game inspired by the events of operation Iraqi Freedom. [LORE] The game takes place in in the province of Al-Anbar - the largest province in Iraq. During operation Iraqi Freedom, this province saw some of the most intense action of the war. It was a critical theatre of the war, encompassing many important cities, most well known being Fallujah, the city in this game. [COMMS] Join our comms server to learn more about how to join factions, or grow in this community and become cag 🤑. Scripted with Lashkar ACS by Combat Co. [TAGS] Army, Military, Coalition, MILSIM, Iraq, 2003, Gulf War, ACS, United States, Marine Corps, Air Force, CIA, DEVGRU, Delta force, cag

Last updated by the developer 7 Mar 2026, 03:17 UTC.

0
playing (measured 14 Aug 2026, 22:36 UTC)
744
lifetime visits
100%
liked (15 👍 / 0 👎)
18
favourites (24.2 per 1k visits)
12 January 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Vehicle Specialist · other17 · 0.00% win
Certified Professional · progression11 · 0.00% win
What are you, Black Ops? · collection4 · 0.00% win
A Corporal's Stash · secret3 · 0.00% win
LOCKED BADGE · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.