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The 1% Squid Bridge (Squid Game)!

A Roblox experience owned by Velha infância.

ObbyENSquid Game IPObbyRed Light Green Light

The 1% Squid Bridge (Squid Game)! is an obby experience created on 2025-01-12. It has accumulated 1,465,394 lifetime visits and 242,301 favorites. Currently, zero users are playing. The experience holds a 33% like percentage. Tags include Squid Game, Season 2, and Obby.

Description (written by the developer; not a statement by this register)

👋 Welcome to the 1% Squid Bridge (Squid Game)! Can you win the squid game? 🏆 Play with friends to finish easier! 👍 Like and ⭐️ for updates and items! 🏷️ Squid Game, Season 2, Rich, Impossible Challenge, Obby, Red Light, Green Light!

Last updated by the developer 22 Sept 2025, 14:28 UTC.

0
playing (measured 11 Aug 2026, 02:33 UTC)
1,465,394
lifetime visits
33%
liked (162 👍 / 324 👎)
242,296
favourites (165.3 per 1k visits)
12 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
700 R$
Rocket
600 R$
Sword
450 R$
Jetpack
400 R$
Grapple Hook
400 R$
Flying Cloud
400 R$
Spaceship
400 R$
Laser Scythe
400 R$
Helictoper
299 R$
Gravity Coil
200 R$
Speed Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,013,796 · 0.00% win
1 Win · progression589,512 · 0.00% win
2 Wins · progression354,522 · 0.00% win
3 Wins · progression236,615 · 0.00% win
5 Wins · progression123,620 · 0.00% win
10 Wins · progression40,377 · 0.00% win
25 Wins · progression7,880 · 0.00% win
50 Wins · progression2,072 · 0.00% win
100 Wins · progression452 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3314 August 2026 — 33 % liked24 August 2026 — 33 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3033no change
14 Aug 2026, 12:2333first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.