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Church Hangout

Church Hangout

A Roblox experience owned by The Orthodox Community.

RoleplayENreligioussimulationeducational

Description (written by the developer; not a statement by this register)

Step into a place of peace, light, and sacred history. This game invites you to explore a detailed recreation of the Orthodox Church of Saint Sava, one of the most magnificent landmarks of faith and art. Walk through the grand domes and marble halls, admire centuries-old icons and frescoes, and feel the quiet reverence of this holy space. Learn about Orthodox Christian tradition, the meaning behind the artwork, and the enduring legacy of Saint Sava — the first Archbishop and spiritual father of the Serbian people. Whether you come to reflect, explore, or simply experience beauty, you are welcome here. Take your time. Light a candle. Discover peace. May god bless you all.

Last updated by the developer 14 Mar 2026, 20:33 UTC.

0
playing (measured 17 Aug 2026, 14:22 UTC)
2,163
lifetime visits
75%
liked (18 👍 / 6 👎)
22
favourites (10.2 per 1k visits)
12 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter Pass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,695 · 0.00% win
Played For 10 Minutes! · other95 · 0.00% win
Played For 30 Minutes! · other10 · 0.00% win
Played For 60 Minutes! · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.518 August 2026 — 74 % liked8 October 2026 — 75 % liked18 August 20268 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 02:5075+1
18 Aug 2026, 19:2274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.