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🚗 COINS TO CANDYLAND! [RIDE AND DRIVE] 🚗

🚗 COINS TO CANDYLAND! [RIDE AND DRIVE] 🚗

A Roblox experience owned by DUCKY GAMES OFFICAL.

SimulatorENride and driveegg hatchingworld unlocking

Description (written by the developer; not a statement by this register)

Collect Cash >💰 Hatch Eggs 🥚> Unlock worlds 🔓 ALL THIS AND MORE! Enjoyed by lots of people! Admin abuse every Saturday! PLAY CAR UPDATE OUT NOW!!!

Last updated by the developer 20 Sept 2026, 21:24 UTC.

0
playing (measured 23 Sept 2026, 00:45 UTC)
1,494
lifetime visits
79%
liked (11 👍 / 3 👎)
6
favourites (4.0 per 1k visits)
12 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 00:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO HATCH
250 R$
VIP
155 R$
DOUBLE CASH!
150 R$
Rideables And Drivables
150 R$
2X LUCK
50 R$
+50 PET STORAGE
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome10 · 38.1% win
Chocolate egg · collection7 · 0.00% win
Reached Candyland · progression5 · 95.2% win
MOO - Tastic! · progression4 · 19.0% win
GOLDEN SEAL! · collection3 · 0.00% win
🇺🇸 JULY 4TH 2026 🇺🇸 · secret3 · 0.00% win
Candy cruncher · other2 · 0.00% win
He Escaped… · progression1 · 0.00% win
Spirit Collecter · collection0 · 0.00% win
BOO! · other0 · 0.00% win
??? · other0 · 0.00% win
TRICK OR TREAT · other0 · 0.00% win
TT1 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77797823 September 2026 — 77 % liked3 October 2026 — 79 % liked23 September 20263 October 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 00:4879+2
23 Sept 2026, 00:4677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.