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Survive the Squid Bridge!

Survive the Squid Bridge!

A Roblox experience owned by Re-Sync Obbies.

ObbyENSquid Game IPObby/ParkourSurvival Challenge

Description (written by the developer; not a statement by this register)

Welcome to the Impossible Bridge Obby! Will you survive the bridge? ⚔️ You can show support by liking 👍 and favoriting the game 🌟. We appreciate your support! In Game Benefits: ⭐ Chance Block: Every 6 minutes open a chance block to unlock special items that may help you survive the bridge... ⭐ Become a VIP or unlock it for FREE by waiting 20 minutes! ⭐ Premium Benefits: Chat Tag, 50% more cash, and half the time for a Chance Block! Tags: Obby, survival, challenge, parkour, jump, money, netflix, 1% win, impossible, fun, squid game, season 2, season 3, platformer, rich, red light, green light

Last updated by the developer 2 Apr 2026, 04:10 UTC.

0
playing (measured 12 Aug 2026, 06:31 UTC)
24,164
lifetime visits
90%
liked (47 👍 / 5 👎)
26
favourites (1.1 per 1k visits)
13 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
299 R$
Flying Cloud
249 R$
Classic Sword
229 R$
Rocket Launcher
210 R$
Laser Gun
199 R$
Fusion Coil
129 R$
VIP
99 R$
Gravity Coil
79 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome18,953 · 0.00% win
You Survived! · progression5,686 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.