Haunted Investigation [HORROR]
A Roblox experience owned by Store Productions.
HorrorENhaunted mansionexplorationjumpscare
Haunted Investigation [HORROR] is a Roblox experience created on 2025-01-13. The game has recorded 608,336 lifetime visits and 2,274 favorites. Currently, zero users are playing. The like percentage stands at 45. No specific genre is assigned in the data. The experience involves exploring an 18th-century mansion with horror themes.
Description (written by the developer; not a statement by this register)
Uncover the secrets of this eerie 18th-century mansion, passed down through generations. Rumored to be haunted by multiple demons, it’s time to find out the truth. Bring your courage and explore solo or with friends to discover what truly lurks within these haunted walls. 🎧 Headphones and max volume are recommended to experience the game's immersion in full effect. This game is inspired by Haunted Investigation by Interactive Wave Studios. Please go support the developers! Controls: Xbox: Y to toggle flashlight, X to sprint PC: Shift to sprint, F to toggle flashlight, Enter to confirm lock, Tab for inventory Disclaimer: Some audiences may find this game disturbing due to its portrayals of blood, flashing lights, loud audio, and other imagery. Tags : Horror, Abandoned, Mistery, Scary, Spooky, Creepy, Mimic, Haunted, Exploration, Jumpscare
Last updated by the developer 22 Sept 2025, 08:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 18:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 21:32 | 45 | no change |
| 14 Aug 2026, 19:32 | 45 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.