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Haunted Investigation [HORROR]

Haunted Investigation [HORROR]

A Roblox experience owned by Store Productions.

HorrorENhaunted mansionexplorationjumpscare

Haunted Investigation [HORROR] is a Roblox experience created on 2025-01-13. The game has recorded 608,336 lifetime visits and 2,274 favorites. Currently, zero users are playing. The like percentage stands at 45. No specific genre is assigned in the data. The experience involves exploring an 18th-century mansion with horror themes.

Description (written by the developer; not a statement by this register)

Uncover the secrets of this eerie 18th-century mansion, passed down through generations. Rumored to be haunted by multiple demons, it’s time to find out the truth. Bring your courage and explore solo or with friends to discover what truly lurks within these haunted walls. 🎧 Headphones and max volume are recommended to experience the game's immersion in full effect. This game is inspired by Haunted Investigation by Interactive Wave Studios. Please go support the developers! Controls: Xbox: Y to toggle flashlight, X to sprint PC: Shift to sprint, F to toggle flashlight, Enter to confirm lock, Tab for inventory Disclaimer: Some audiences may find this game disturbing due to its portrayals of blood, flashing lights, loud audio, and other imagery. Tags : Horror, Abandoned, Mistery, Scary, Spooky, Creepy, Mimic, Haunted, Exploration, Jumpscare

Last updated by the developer 22 Sept 2025, 08:50 UTC.

0
playing (measured 11 Aug 2026, 18:17 UTC)
608,336
lifetime visits
45%
liked (131 👍 / 162 👎)
2,269
favourites (3.7 per 1k visits)
13 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS [SALE]
4,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome308,679 · 0.00% win
Smart Ending · other5,271 · 0.00% win
Good Ending · progression4,176 · 0.00% win
Bad Ending · progression1,233 · 0.00% win
Secret Ending · secret203 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4514 August 2026 — 45 % liked3 September 2026 — 45 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:3245no change
14 Aug 2026, 19:3245first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.