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Obby But If You Die You Get Banned

Obby But If You Die You Get Banned

A Roblox experience owned by Just a Normal Roblox Clothes Group.

ObbyENobstacle coursepunishment mechanicgroup promotion

Description (written by the developer; not a statement by this register)

Think you can complete the 20 stage obby without dying even once? Give it a shot! If you die you only get banned for 30 seconds, however you will have to start over again. Credits: 👑 nljamacd - Owner 🔧 flicky_ball - Developer Join the group to get a free weapon! https://www.roblox.com/communities/11492582

Last updated by the developer 24 Jan 2026, 00:09 UTC.

0
playing (measured 11 Aug 2026, 08:52 UTC)
359,838
lifetime visits
62%
liked (393 👍 / 240 👎)
444
favourites (1.2 per 1k visits)
13 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
100 R$
Gravity Coil
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome114,023 · 0.00% win
You Shall Not Pass! · other14,075 · 0.00% win
Halfway There! · progression1,182 · 0.00% win
Winner! · other215 · 0.00% win
Met The Developer! · other89 · 0.00% win
So close yet so far... · progression58 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked4 September 2026 — 62 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:5062no change
24 Aug 2026, 23:5262no change
14 Aug 2026, 23:3862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.