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⚰️ SELL coffins to ESCAPE THE SQUID GAMES! 🦑

⚰️ SELL coffins to ESCAPE THE SQUID GAMES! 🦑

A Roblox experience owned by GlooberCo.

TycoonENsquid gametycoonescape

⚰️ SELL coffins to ESCAPE THE SQUID GAMES! 🦑 is a tycoon experience created on 2025-01-13. The game has accumulated 1,524,327 lifetime visits and holds 2,627 favorites. It maintains an 84% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

You've lost in the Squid Games and are about to get eliminated. Suddenly a guard offers you a choice you can't turn down. 😲 Will you survive and escape the Squid Games? 🦑🦑🦑 -=-=-=-彡-=-=-=-彡-=-=-=-彡-=-=-=-彡-=-=-=-彡-=-= 🎮 JOIN GROUP TO GET 150% CASH 🎮 💾 Progress is automatically saved 💾 👍 leave a like if u want more updates :) 👍 -=彡-=-=-=-彡-=-=-=-彡-=-=-=-彡-=-=-=-彡-=-=-=-彡 squid game tycoon inspired by "prove dad wrong tycoon / prove mom wrong tycoon" games

Last updated by the developer 8 Jul 2026, 21:26 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
1,524,327
lifetime visits
84%
liked (1,878 👍 / 354 👎)
2,627
favourites (1.7 per 1k visits)
13 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AK47
2,999 R$
Rob Boxes 😈
2,899 R$
Auto Sell
399 R$
3x Faster Restockers
249 R$
2x Cash
249 R$
2x Boxes
169 R$
2x Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

STARTED · welcome919,390 · 100.0% win
SELLING · other919,173 · 100.0% win
BOXES · collection918,918 · 100.0% win
YOU · other917,054 · 100.0% win
You Escaped The Games! · progression149 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:2284no change
24 Aug 2026, 12:0584no change
14 Aug 2026, 12:0484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.