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Funeral Roleplay

Funeral Roleplay

A Roblox experience owned by Sierra Winds.

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Funeral Roleplay is a roleplay experience created on 2025-01-13. It has 12,385,363 lifetime visits, 461,077 favorites, and a 75% like percentage. Currently, 14 users are playing.

Description (written by the developer; not a statement by this register)

honor a loved one's memory in a serene funeral home

Last updated by the developer 6 Aug 2026, 19:38 UTC.

14
playing (measured 10 Aug 2026, 14:36 UTC)
12,385,363
lifetime visits
75%
liked (5,305 👍 / 1,788 👎)
462,705
favourites (37.4 per 1k visits)
13 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:367first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chimpanzee Friend
50 R$
Panda Friend
50 R$
Fluffy Unicorn
50 R$
Tiny Elephant
50 R$
Teddy Bear
50 R$
Dino Plush
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome5,906,724 · 100.0% win
ghost of honor · other711,881 · 35.6% win
rocking friends · social6,402 · 0.30% win
electrician · other5,392 · 0.30% win
coffin celebrity · other4,553 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:2075no change
12 Oct 2026, 19:1875no change
2 Oct 2026, 19:1575no change
22 Sept 2026, 19:0675no change
12 Sept 2026, 19:0475no change
2 Sept 2026, 19:0175no change
23 Aug 2026, 18:5375no change
13 Aug 2026, 18:5375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.