Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD1]Button Universe!🚀

[UPD1]Button Universe!🚀

A Roblox experience owned by MindBlitz Studioz.

Clicker & idleENclickerrebirthssimulation

Description (written by the developer; not a statement by this register)

Updates Every Saturday at 2pm! Welcome, To Button Universe!🚀 Get Cash💰 Buy Buttons✅ Get Rebirths, And So Much More! Update Version 1.0.1 - Total Map Revamp!✅ - Gameplay Rework✅ - 4 Worlds✅ - Bug Fixes✅ - Codes✅ - Gamepasses!✅ And Much More To Explore! Join The Gruop! Like👍 And Favorit⭐ the game!

Last updated by the developer 18 Jan 2025, 14:42 UTC.

0
playing (measured 27 Sept 2026, 09:30 UTC)
2,513
lifetime visits
75%
liked (6 👍 / 2 👎)
7
favourites (2.8 per 1k visits)
13 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x5 Hatch Luck
599 R$
+5 Pet Equipped
499 R$
+2 Pet Equipped
249 R$
x2 Hatch Luck
199 R$
x5 Cash
199 R$
VIP
100 R$
x2 Crystals
89 R$
+100 Inventory
79 R$
x2 Cash
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YouJoined · welcome2,181 · 0.00% win
Press 100 Buttons · other61 · 0.00% win
Press 1000 Buttons · other34 · 0.00% win
1m Cash! · progression33 · 0.00% win
Meet A Dev · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.