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Gloomy Vibe

Gloomy Vibe

A Roblox experience owned by Static streams studio.

RoleplayENgothicroleplayexploration

Description (written by the developer; not a statement by this register)

A beautiful place for the players that appreciate the gothic nature between life and death. Here you can vibe or be all "miserable" if you want. Maybe do some RP and create your own universe. And if you don't feel like vibing with other players you can go out and search for all the hidden treasures and mysteries in the game. Or why not collect all of the haunted dolls in our shop!

Last updated by the developer 30 Mar 2026, 16:33 UTC.

0
playing (measured 26 Aug 2026, 05:51 UTC)
564
lifetime visits
92%
liked (12 👍 / 1 👎)
11
favourites (19.5 per 1k visits)
13 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 05:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gloomy vibe
99 R$
VIP Pass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Gloom · welcome121 · 0.00% win
Found "Book of faith" · collection39 · 0.00% win
I wonder were this leeds · collection27 · 0.00% win
A spot of tea? · other25 · 0.00% win
Ancient relics · collection20 · 0.00% win
Angel of enlightenment · progression20 · 0.00% win
Found the catacombs · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

921009626 August 2026 — 100 % liked5 September 2026 — 100 % liked6 October 2026 — 92 % liked26 October 2026 — 92 % liked26 August 202626 October 2026
4 measurements spanning 61 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 06:3792no change
6 Oct 2026, 06:3592-8
5 Sept 2026, 11:46100no change
26 Aug 2026, 09:46100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.