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Expedition Okhotsk

Expedition Okhotsk

A Roblox experience owned by Sea of Okhotsk.

RoleplayENroleplayborder controlstory-driven

Description (written by the developer; not a statement by this register)

Version - 0.950 (alpha) Inspiration: Expedition Antartica, Oobja, papers pls 📰 After many years of having the same routine, you decide that you want to experience something new. You're surrounded by a vast mountain range, inside a tiny bay, with no contact to anyone but your parents. You've heard about this place called "Masgodan", across the Sea of Okhotsk, which looked like a nice village with many people to talk with. You can be a guard, an inspector and even a senior guard, serving to another city, called Yuzhno-Samotorsk. Don't forget to write your reason of entry on your passport! --------------------------------------------------------------------------- credits: inspiration games, testers, whoever appears on late-game credits <3 join group for applying to be a guard / inspector / senior guard! https://www.roblox.com/communities/5414026/Sea-of-Okhotsk#!/about tags: Expedition, explore, research, inspect, inspection game, story

Last updated by the developer 23 Apr 2025, 17:09 UTC.

0
playing (measured 13 Aug 2026, 17:46 UTC)
432
lifetime visits
80%
liked (4 👍 / 1 👎)
8
favourites (18.5 per 1k visits)
13 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000
1,000 R$
500
500 R$
Doctor
250 R$
donation 100
100 R$
donation 50
50 R$
donation 25
25 R$
donation 10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

sea of okhotsk · welcome200 · 0.00% win
a lonely place · other13 · 0.00% win
Yuzhno-Samotorsk · other9 · 0.00% win
Mogaton Glacier · progression9 · 0.00% win
Magodan · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758077.521 August 2026 — 75 % liked21 October 2026 — 80 % liked21 August 202621 October 2026
2 measurements spanning 61 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 12:0280+5
21 Aug 2026, 12:5175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.