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PROVE  GOJO WRONG AND START YOUR OWN JJH!

PROVE GOJO WRONG AND START YOUR OWN JJH!

A Roblox experience owned by Sorcery Franchise.

RoleplayENJujutsu KaisenAcademy ManagementRoleplay

Description (written by the developer; not a statement by this register)

🌟 Prove Gojo Wrong and Start Your Own JJH! 🎓 💥 Step into the world of Jujutsu Sorcerers and create your very own school! 🏫✨ Prove you're the strongest by mastering cursed energy 💀⚡, training powerful students, and taking on epic challenges! 🥋👊 💸 Sell cursed energy, upgrade your academy 🏰, unlock rare abilities 🔥🌪️, and recruit legendary sorcerers! 🌟 Outshine Gojo and show the world who's boss! 💪🌌 Ready to build the ultimate sorcerer empire? 🧙‍♂️⚔️ Let the battle for supremacy begin! USE CODE "SORRYFORSHUTDOWN"

Last updated by the developer 9 Jul 2025, 00:58 UTC.

0
playing (measured 19 Aug 2026, 07:03 UTC)
1,382
lifetime visits
75%
liked (12 👍 / 4 👎)
20
favourites (14.5 per 1k visits)
13 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 07:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hire Gojo (HOLLOWPURPLE OP!)
1,119 R$
Hire Mahoraga
888 R$
Hire Post-Shibuya Sukuna (op!)
699 R$
Hire Toji
299 R$
Hire Sukuna
249 R$
Hire Yuji
248 R$
Hire HAKARI
199 R$
x2 Cash
125 R$
Way Faster Restockers
99 R$
Automatic Selling
49 R$
Way Faster Workers!
49 R$
SPRINT
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,109 · 0.00% win
Completed THE Tutorial!! · welcome365 · 0.00% win
Proved Gojo Wrong · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.