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🏠 Classic Roblox Tycoon

🏠 Classic Roblox Tycoon

A Roblox experience owned by Fresh Studios..

TycoonENclassic erabuildingmonetization

Description (written by the developer; not a statement by this register)

🏠 Welcome to Classic Roblox Tycoon! In this experience, you build many houses, towers including the ROBLOX Headquarters, rockets and cars from the old days of Roblox! You can drive to your friend's tycoons to see their progress too! 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️Update🛠️ - New monetization (due to recent updates by Roblox) - Notifications for in-game rewards - VIP Classic Roblox Tycoon, by Fresh Studios Compatible with all devices. Tags: classic roblox tycoon, building game, build, classic roblox, classic era, roblox tycoon, roblox hq, tycoon, fresh, fresh studios, factory tycoon, helicopter tycoon, rocket

Last updated by the developer 10 Jan 2026, 21:52 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
263,169
lifetime visits
84%
liked (1,624 👍 / 305 👎)
7,044
favourites (26.8 per 1k visits)
14 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
200 R$
Helicopter
150 R$
VIP
150 R$
Fast Car
125 R$
Magic Carpet
75 R$
Speed Coil
50 R$
Gravity Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome165,430 · 100.0% win
Completed the tycoon! · progression25,031 · 100.0% win
First Rebirth · progression8,296 · 0.00% win
Third Rebirth · progression361 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked4 September 2026 — 84 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:2184no change
25 Aug 2026, 02:3084no change
15 Aug 2026, 02:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.