Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
IMPOSSIBLE Obby To HELL

IMPOSSIBLE Obby To HELL

A Roblox experience owned by Obbies with Passion :D.

ObbyENparkourdifficultyrage game

IMPOSSIBLE Obby To HELL is an obby experience created on 2025-01-14. It has recorded 989,762 lifetime visits and 952 favorites. The game holds a 58% like percentage. Currently, zero users are playing. The description notes a progression from easy to difficult gameplay.

Description (written by the developer; not a statement by this register)

Welcome to the IMPOSSIBLE OBBY to HELL. This game starts off easy, but then gets to the point where it's almost impossible... How far can you last until you rage quit the game? Play this game and find out... Help the creators by liking, joining the group, favoriting, and following the game! Tags: IMPOSSIBLE Obby to HELL, Impossible, Rage Quit, Crashout, Hard, Easy to Hard, Difficult, Extreme

Last updated by the developer 2 Apr 2025, 19:06 UTC.

0
playing (measured 11 Aug 2026, 15:47 UTC)
989,762
lifetime visits
58%
liked (511 👍 / 363 👎)
951
favourites (1.0 per 1k visits)
14 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
799 R$
Magic Carpet
399 R$
INFINITE Jump Coil
339 R$
Grapple Hook
299 R$
Fusion Coil
239 R$
Gravity Coil
149 R$
Speed Coil
129 R$
Boombox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome636,268 · 0.00% win
BEAT EASY · progression226,235 · 0.00% win
BEAT NORMAL122,821 · 0.00% win
BEAT MEDIUM · progression73,612 · 0.00% win
BEAT 4 · progression47,174 · 0.00% win
BEAT VERY 4 · progression25,265 · 0.00% win
BEAT DIFFICULT · progression20,098 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.