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Arcade Store Simulator [👷STAFF]

Arcade Store Simulator [👷STAFF]

A Roblox experience owned by Huge Clock.

SimulatorENstore managementsimulationtycoon

Arcade Store Simulator [👷STAFF] is a simulator experience created on 2025-01-14. It has accumulated 4,041,165 lifetime visits and 232,840 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description outlines gameplay involving stock management, pricing, and hiring staff.

Description (written by the developer; not a statement by this register)

🏃‍♂️Run your own Arcade Store! 🕹️. Stock shelves, set prices as you'd like, take payments, hire staff, expand and design your Arcade Store. Online orders & delivery, shoplifters, security, local market are upcoming. Secret Codes 🤫 3kLikes! StaffUpdates! Thanks for playing! 🔥 USE CODE "Release" and LIKE the game for Free Reward!!! 👍 NEW CODE 10KLIKES! once the game gets 10,000 LIKES!!!

Last updated by the developer 14 Dec 2025, 22:17 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
4,041,165
lifetime visits
93%
liked (13,881 👍 / 981 👎)
232,727
favourites (57.6 per 1k visits)
14 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rich Customers
540 R$
Auto Fix Arcade
340 R$
More Staff Space
329 R$
Auto Collect Arcade
249 R$
Best Price
99 R$
Light Color
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,227,227 · 100.0% win
Tutorial Completed · progression1,500,285 · 0.00% win
Rich Customer! · other1,426,173 · 0.00% win
Hiring Staff! · other130,515 · 0.00% win
You are Banned from this Game · other497 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:3293no change
3 Oct 2026, 03:2393no change
23 Sept 2026, 03:2293no change
3 Sept 2026, 03:2093no change
24 Aug 2026, 03:1993no change
14 Aug 2026, 03:1893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.