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Veilspire

Veilspire

A Roblox experience owned by Alexander's Studio!.

ObbyENobstacle courseparkourreflexes

Description (written by the developer; not a statement by this register)

[THIS GAME CONTAINS REFERENCES, SUCH AS GRACE (Comes At The First Place) AND FLOOD ESCAPE 2 (Ziplines Only): THE STYLE WAS MADE BY JAILVIK THE CO OWNER OF THE GAME, IF YOU DON'T WANT ANY OF THAT TO BE HERE, PLEASE CONTACT ME THRU THE GROUP ON MY PROFILE] A game was created for entertaiment purposes, expect the bugs. You may ask, the obstacles are hard, how you suppose to go through them? Well, just practice! Unlike any other games, this one will actually require your reflexes. Credits to: Jailvik (Co-Owner) and Alexander (Owner) Credits to kuketudruk for thumbnail and icon! :D © 2025-2026 Alexander’s Studio! All Rights Reserved. Unauthorized copies of this map, same themes and same layouts will be legally taken down

Last updated by the developer 1 Jun 2026, 16:11 UTC.

0
playing (measured 21 Aug 2026, 22:35 UTC)
5,530
lifetime visits
84%
liked (36 👍 / 7 👎)
29
favourites (5.2 per 1k visits)
14 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Talk to the new Guiding Orb · welcome73 · 0.00% win
First Place · progression60 · 0.00% win
Black Hol'd · welcome53 · 0.00% win
Civilian Orb · collection32 · 0.00% win
Your first step. · welcome28 · 0.00% win
Second Place · other21 · 0.00% win
Investigation Of Unexpected · progression20 · 0.00% win
You discovered Veilspire's History Room. · collection13 · 0.00% win
Third Place · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.