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[EVENT] Dig the Hole

[EVENT] Dig the Hole

A Roblox experience owned by BipBop Games.

TycoonENdiggingincrementalpets

[EVENT] Dig the Hole is a tycoon experience created on 2025-01-14. The game has accumulated 14,033,076 lifetime visits and holds 26,407 favorites. Currently, four users are playing. The title maintains a 97% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

🌍 HOW DEEP CAN YOU DIG? 🌍 ⛏️ Upgrade your drill (+🧱) 🏰 Buy floors (+🧱) 🥚 Open new pets (x💵) 🤝 Visit your friends and play together! 🤝 👍 Don't forget to like the game and join the group for new games! 👍

Last updated by the developer 5 May 2026, 15:05 UTC.

4
playing (measured 10 Aug 2026, 15:07 UTC)
14,033,076
lifetime visits
97%
liked (48,250 👍 / 1,370 👎)
26,410
favourites (1.9 per 1k visits)
14 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:073first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Cash
399 R$
2x Acceleration
349 R$
Easy Craft
279 R$
2x Luck
219 R$
Use Public Towers
198 R$
Triple Hatch
198 R$
+3 Pets
149 R$
Ultra Luck
149 R$
Luck
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,373,126 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:1697no change
13 Aug 2026, 18:1697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.