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[EVENT] Dig the Hole

[EVENT] Dig the Hole

A Roblox experience owned by BipBop Games.

TycoonENdiggingincrementalpets

[EVENT] Dig the Hole is a tycoon experience created on 2025-01-14. The game has accumulated 14,033,076 lifetime visits and holds 26,407 favorites. Currently, four users are playing. The title maintains a 97% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

🌍 HOW DEEP CAN YOU DIG? 🌍 ⛏️ Upgrade your drill (+🧱) 🏰 Buy floors (+🧱) 🥚 Open new pets (x💵) 🤝 Visit your friends and play together! 🤝 👍 Don't forget to like the game and join the group for new games! 👍

Last updated by the developer 5 May 2026, 15:05 UTC.

4
playing (measured 10 Aug 2026, 15:07 UTC)
14,033,076
lifetime visits
97%
liked (48,277 👍 / 1,371 👎)
26,474
favourites (1.9 per 1k visits)
14 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:073first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Cash
399 R$
2x Acceleration
349 R$
Easy Craft
279 R$
2x Luck
219 R$
Use Public Towers
198 R$
Triple Hatch
198 R$
Ultra Luck
149 R$
+3 Pets
149 R$
Luck
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,388,775 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked1 November 2026 — 97 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:5097no change
22 Oct 2026, 18:4997no change
12 Oct 2026, 18:4697no change
2 Oct 2026, 18:3897no change
22 Sept 2026, 18:3597no change
12 Sept 2026, 18:3397no change
2 Sept 2026, 18:2397no change
23 Aug 2026, 18:1697no change
13 Aug 2026, 18:1697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.