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SAD COOLKID STORY

SAD COOLKID STORY

A Roblox experience owned by Trick Shot!!.

RoleplayENnarrativecharacter roleplayfan fiction

Description (written by the developer; not a statement by this register)

Created by Marxfan2019 Icon and WELCOME badge created by Marxfan2019 Thumbnail and ENDING badge created by Aln3vo ty pookie <3 this is a short story about C00lkidd and 007n7 heavily inspired on hypertana sad story Witness coolkid sad story donations?? here or go to my profile then go to my sad bacon experience game :] if you do donate tysm^^ i appreciate it <3

Last updated by the developer 1 Feb 2025, 22:59 UTC.

0
playing (measured 1 Sept 2026, 10:06 UTC)
129,611
lifetime visits
72%
liked (236 👍 / 90 👎)
549
favourites (4.2 per 1k visits)
14 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 10:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Here for the funsies
3,000 R$
small donation
37 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU JOINED SAD C00LKIDD STORY!!1 · welcome96,440 · 100.0% win
You got to the end of sad C00lkidd story!!! · progression24,648 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.51 September 2026 — 73 % liked21 September 2026 — 73 % liked11 October 2026 — 72 % liked1 September 202611 October 2026
3 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 10:0772-1
21 Sept 2026, 10:0773no change
1 Sept 2026, 10:0673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.