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[UPDATE] SquidBlox

[UPDATE] SquidBlox

A Roblox experience owned by YouFound:Studios.

RoleplayENSquid GameBattle RoyaleSurvival

[UPDATE] SquidBlox is a roleplay experience created on 2025-01-14. It has accumulated 3,851,832 lifetime visits and 13,115 favorites. Currently, 24 users are playing. The experience holds an 85% like percentage. It features a 456-player capacity with real players and NPCs.

Description (written by the developer; not a statement by this register)

🦑Enter a deadly competition inspired by Squid Game. 🦑 Survive deadly children’s games 🏅 Collect all endings and badges 👑 Outlast all 456 participants ⚠️ Only one winner… or is there? In the final moments, you’ll face a choice that determines how the game ends. 🎬 Built to faithfully recreate the Squid Game experience, from the games and environments to the atmosphere, choices and cutscenes. 🖥️ PC Controls Left Shift — Sprint Left Ctrl — Shift Lock ⚙️ 456-player experience powered by real players and NPCs 📝 NOTICE This game is brand new. Expect updates & improvements. Join our community server down below to receive development updates!

Last updated by the developer 12 Jul 2026, 06:58 UTC.

24
playing (measured 10 Aug 2026, 14:35 UTC)
3,851,832
lifetime visits
85%
liked (10,123 👍 / 1,825 👎)
13,161
favourites (3.4 per 1k visits)
14 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Squid+
399 R$
2x Emotes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,072,711 · 100.0% win
Survived Red Light, Green Light · progression402,866 · 25.0% win
Survived Dalgona · progression270,397 · 12.8% win
Survived Tug of War · progression123,321 · 0.00% win
Survived Glass Stepping Stones · progression65,879 · 5.4% win
Greed · other24,179 · 4.4% win
Clause 3 · other15,809 · 1.2% win
One Lucky Day · other6,841 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3885no change
14 Aug 2026, 03:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.