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[UPDATE] SquidBlox

[UPDATE] SquidBlox

A Roblox experience owned by YouFound:Studios.

RoleplayENSquid GameBattle RoyaleSurvival

[UPDATE] SquidBlox is a roleplay experience created on 2025-01-14. It has accumulated 3,851,832 lifetime visits and 13,115 favorites. Currently, 24 users are playing. The experience holds an 85% like percentage. It features a 456-player capacity with real players and NPCs.

Description (written by the developer; not a statement by this register)

🦑Enter a deadly competition inspired by Squid Game. 🦑 Survive deadly children’s games 🏅 Collect all endings and badges 👑 Outlast all 456 participants ⚠️ Only one winner… or is there? In the final moments, you’ll face a choice that determines how the game ends. 🎬 Built to faithfully recreate the Squid Game experience, from the games and environments to the atmosphere, choices and cutscenes. 🖥️ PC Controls Left Shift — Sprint Left Ctrl — Shift Lock ⚙️ 456-player experience powered by real players and NPCs 📝 NOTICE This game is brand new. Expect updates & improvements. Join our community server down below to receive development updates!

Last updated by the developer 12 Jul 2026, 06:58 UTC.

24
playing (measured 10 Aug 2026, 14:35 UTC)
3,851,832
lifetime visits
85%
liked (10,213 👍 / 1,838 👎)
13,291
favourites (3.5 per 1k visits)
14 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Squid+
399 R$
2x Emotes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,094,288 · 100.0% win
Survived Red Light, Green Light · progression407,304 · 26.9% win
Survived Dalgona · progression272,989 · 13.2% win
Survived Tug of War · progression123,501 · 0.60% win
Survived Glass Stepping Stones · progression67,022 · 3.6% win
Greed · other25,241 · 3.6% win
Clause 3 · other15,913 · 0.30% win
One Lucky Day · other6,893 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:5085no change
13 Oct 2026, 03:4985no change
3 Oct 2026, 03:4885no change
23 Sept 2026, 03:4785no change
13 Sept 2026, 03:4685no change
3 Sept 2026, 03:4585no change
24 Aug 2026, 03:3885no change
14 Aug 2026, 03:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.