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ERROR_CODE

ERROR_CODE

A Roblox experience owned by Studio-Insanity.

SurvivalENsurvivalroguelikehorror

ERROR_CODE is a survival experience created on 2025-01-15. It currently has 23 players and 2,444,493 lifetime visits. The game holds 81,427 favorites and a 93% like percentage. It supports up to four players in public servers.

Description (written by the developer; not a statement by this register)

⚠️ Best experienced on PC. Mobile and console are supported, but may not run well. ⚠️ Performance may vary in low-end devices. Fast paced survival delverlike. You must descend all the way to floor 100. Simple enough, right? Singleplayer is highly intended, you are able to play with up to 4 people though. (up to 10 in private servers. Though with 5 or more players, no rewards/badges will be rewarded.) Death is not a punishment, but rather a lesson. Use what your deaths taught you and it will help you improve for next time. This game is currently in early development, and was made by a small team; Expect missing content, bugs, and unfinished/unbalanced gameplay. All music used in-game is NOT copyrighted and is completely free to use! Inspired by Grace (The Fartering Few), DOORS (LSPLASH), Dandy’s World (BlushCrunch Studio), and Murder Drones (Liam Vickers) Tags: studio insanity elevator multiplayer survival dark roguelike escape progression lore delverlike zera entities

Last updated by the developer 7 Aug 2026, 19:31 UTC.

23
playing (measured 11 Aug 2026, 05:30 UTC)
2,444,493
lifetime visits
94%
liked (16,662 👍 / 1,150 👎)
85,380
favourites (34.9 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:3016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

v.i.p
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome978,364 · 100.0% win
so it begins... · welcome716,612 · 96.5% win
close call · other559,475 · 72.0% win
ONE IN THE SAME · other506,794 · 52.5% win
WRONG. TRY AGAIN. · other434,231 · 59.7% win
take a break · other358,154 · 33.6% win
KABOOM!!! · other257,126 · 23.7% win
SILENCE · other253,259 · 27.8% win
NO TIME TO REST · progression223,580 · 28.6% win
VILE CORRUPTION · other211,513 · 19.2% win
HANDS OFF · other191,331 · 31.5% win
CONTAMINATION · other146,140 · 17.1% win
WEE-WOO-WEE-WOO · other123,371 · 15.8% win
TIME IS TICKING... · other74,305 · 8.6% win
ALL BETS ARE IN · other71,112 · 9.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.514 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:5094no change
13 Oct 2026, 07:5094no change
3 Oct 2026, 07:4994no change
23 Sept 2026, 07:4894no change
13 Sept 2026, 07:4894no change
3 Sept 2026, 07:4794+1
24 Aug 2026, 07:4693no change
14 Aug 2026, 07:4593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

errorcode.fandom.com3 active editors · 688 edits
26 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.