ERROR_CODE
A Roblox experience owned by Studio-Insanity.
SurvivalENsurvivalroguelikehorror
ERROR_CODE is a survival experience created on 2025-01-15. It currently has 23 players and 2,444,493 lifetime visits. The game holds 81,427 favorites and a 93% like percentage. It supports up to four players in public servers.
Description (written by the developer; not a statement by this register)
⚠️ Best experienced on PC. Mobile and console are supported, but may not run well. ⚠️ Performance may vary in low-end devices. Fast paced survival delverlike. You must descend all the way to floor 100. Simple enough, right? Singleplayer is highly intended, you are able to play with up to 4 people though. (up to 10 in private servers. Though with 5 or more players, no rewards/badges will be rewarded.) Death is not a punishment, but rather a lesson. Use what your deaths taught you and it will help you improve for next time. This game is currently in early development, and was made by a small team; Expect missing content, bugs, and unfinished/unbalanced gameplay. All music used in-game is NOT copyrighted and is completely free to use! Inspired by Grace (The Fartering Few), DOORS (LSPLASH), Dandy’s World (BlushCrunch Studio), and Murder Drones (Liam Vickers) Tags: studio insanity elevator multiplayer survival dark roguelike escape progression lore delverlike zera entities
Last updated by the developer 7 Aug 2026, 19:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:30 | 16 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 07:46 | 93 | no change |
| 14 Aug 2026, 07:45 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.