ZERO HOUR: 1939 [BETA]
A Roblox experience owned by [WWC] World War Community.
ShooterENWorld War IIFirst-Person ShooterSquad-based Combat
Description (written by the developer; not a statement by this register)
The world is at war. Again. Step into 1939 and experience intense, historically inspired first-person combat. Fight as the Allies or Axis, deploy alongside your squad, and battle for control of war-torn objectives. 🔫 Immersive WWII gunplay 🎖️ Classes and customizable loadouts 🤝 Squad deployment and team-based combat 💥 Objective-driven multiplayer battles 🗺️ Expanding weapons, maps, and fronts [CONTROLS] Z- Spot Enemy B- Use Bandages Q/E- Tilt Weapons for cornered shooting G- Grenade Throw C- Crouch SHIFT- Sprint Master iconic weapons, support your squad, and survive the chaos of the battlefield. This is your war. This is ZERO HOUR. ⚠️ ZERO HOUR is currently in development. Expect continued improvements, balancing, new content, and occasional bugs. Join [WWC] World War Community for development updates, organized battles, and announcements. ZERO HOUR is a fictionalized historical combat experience. It does not endorse real-world extremist organizations or ideologies.
Last updated by the developer 10 Aug 2026, 14:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 31 Aug 2026, 02:15 | 87 | -4 |
| 20 Aug 2026, 22:32 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.