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[BETA] pinterest outfit ideas

[BETA] pinterest outfit ideas

A Roblox experience owned by garbagecore.

RoleplayENfashionoutfit simulatorUGC showcase

Description (written by the developer; not a statement by this register)

[✅] - ALL purchases made in-game will be available in your Roblox inventory [🙏] - if any bugs are encountered don't hesitate to reach out via the group wall [👾] - There are over 70 styles to add. As the sole developer, it's tough to finish everything at once, but I'll do my best to add two categories with 24 outfits in each category periodically. [🔥] All outfits are sourced from pin/, and I’ve credited the rightful owners (Roblox username and Pin/ username). If you’d like your outfits removed, please contact me. [💜] - All UGC, clothing assets, and external models included are properly credited to their original creators. If you wish to have your item removed from the game, it will be taken down immediately upon request. [🥇] - If you've spent Robux in this game, take a look at the group and join! You might have a chance to get ranked in the group! [>>] for creators, if you have over 25 outfits in this game you can request your own badge please contact me. [2/70]

Last updated by the developer 28 Mar 2025, 22:48 UTC.

0
playing (measured 10 Aug 2026, 16:51 UTC)
2,089
lifetime visits
89%
liked (8 👍 / 1 👎)
20
favourites (9.6 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Access legend · welcome1,851 · 0.00% win
you met the owner · social2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.