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Cart Ride Down A Mountain

Cart Ride Down A Mountain

A Roblox experience owned by Cart Ride Chaos.

RacingENphysicsunlockablesmountain

Cart Ride Down A Mountain is a racing experience created on 2025-01-15. It currently has 275 players. The game has 15,797,365 lifetime visits, 705,093 favorites, and a 98% like percentage.

Description (written by the developer; not a statement by this register)

Ride a cart down a mountain, Hop in a cart, and ride down the mountain! 🔓 Unlock new carts, and earn 💵 money for reaching the end! Join the group! https://www.roblox.com/communities/35496632/Cart-Ride-Chaos MORE UPDATES SOON!

Last updated by the developer 26 Jun 2026, 09:18 UTC.

88
playing (measured 21 Aug 2026, 23:50 UTC)
15,938,826
lifetime visits
98%
liked (105,598 👍 / 2,588 👎)
782,800
favourites (49.1 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8822415610 August 2026 — 224 players21 August 2026 — 132 players21 August 2026 — 107 players21 August 2026 — 101 players21 August 2026 — 88 players10 August 202621 August 2026
5 measurements spanning 11 days, net -136. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–244 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5088-13
21 Aug 2026, 22:50101-6
21 Aug 2026, 21:50107-25
21 Aug 2026, 20:54132-92
10 Aug 2026, 14:34224first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
599 R$
No Collisions
299 R$
Train Cart
199 R$
Race Cart
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rode a Cart · other8,249,361 · 100.0% win
Reached the End! · progression1,624,734 · 32.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked13 August 202622 October 2026
12 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:0898no change
12 Oct 2026, 18:0798no change
2 Oct 2026, 18:0698no change
22 Sept 2026, 18:0598no change
12 Sept 2026, 18:0198no change
2 Sept 2026, 17:5398no change
23 Aug 2026, 17:3698no change
21 Aug 2026, 23:5098no change
21 Aug 2026, 22:5098no change
21 Aug 2026, 21:5098no change
21 Aug 2026, 20:5498no change
13 Aug 2026, 17:3598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.