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+1000 Damage Every Second

+1000 Damage Every Second

A Roblox experience owned by Guillian Studios.

SimulatorENincrementalclickerdamage scaling

Description (written by the developer; not a statement by this register)

Every second you do more damage! Idea from: +1000 Damage Every Second (by: @enrico_sr)

Last updated by the developer 15 May 2025, 11:17 UTC.

0
playing (measured 11 Aug 2026, 04:15 UTC)
69,471
lifetime visits
89%
liked (221 👍 / 28 👎)
72
favourites (1.0 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Ammo (OP)
200 R$
⭐ VIP ⭐
100 R$
Nebula Blaster
100 R$
Triple Hatch
50 R$
x2 Points
50 R$
ACAT-47
50 R$
Auto Hatch
25 R$
Teleport!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!57,023 · 100.0% win
Yellow Zone! · progression2,818 · 0.00% win
Meet The Owner! · other742 · 0.00% win
Orange Zone! · progression295 · 0.00% win
Red Zone! · progression145 · 0.00% win
Donate! · other101 · 0.00% win
Black Zone! · progression96 · 0.00% win
White Zone! · progression72 · 0.00% win
Blue Zone! · other54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked14 September 2026 — 89 % liked24 September 2026 — 89 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 19:5289no change
14 Sept 2026, 16:2089no change
15 Aug 2026, 14:3689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.