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+1000 Damage Every Second

+1000 Damage Every Second

A Roblox experience owned by Guillian Studios.

SimulatorENincrementalclickerdamage scaling

Description (written by the developer; not a statement by this register)

Every second you do more damage! Idea from: +1000 Damage Every Second (by: @enrico_sr)

Last updated by the developer 15 May 2025, 11:17 UTC.

0
playing (measured 11 Aug 2026, 04:15 UTC)
69,471
lifetime visits
89%
liked (219 👍 / 28 👎)
71
favourites (1.0 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Ammo (OP)
200 R$
Nebula Blaster
100 R$
⭐ VIP ⭐
100 R$
ACAT-47
50 R$
x2 Points
50 R$
Triple Hatch
50 R$
Teleport!
25 R$
Auto Hatch
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!56,948 · 100.0% win
Yellow Zone! · progression2,813 · 0.00% win
Meet The Owner! · other742 · 0.00% win
Orange Zone! · progression293 · 0.00% win
Red Zone! · progression144 · 0.00% win
Donate! · other101 · 0.00% win
Black Zone! · progression95 · 0.00% win
White Zone! · progression71 · 0.00% win
Blue Zone! · other54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.