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Last To Fall Asleep - Win

Last To Fall Asleep - Win

A Roblox experience owned by Punchline Ultra.

MinigamesENsurvivalsocial deductionminigame

Last To Fall Asleep - Win is a minigame created on 2025-01-15. It has 20,057,628 lifetime visits and 69,875 favorites. Currently, 75 players are active. The experience holds a 92% like percentage. The description outlines gameplay involving staying awake, using boosters, and sabotaging rivals to win.

Description (written by the developer; not a statement by this register)

Defeat your opponents in the ultimate sleep battle! Move less, attack rivals, use boosters, and conserve your energy to stay in the game. The crown goes to the last player who does not fall asleep. 🏃‍♂️ Don't move: Lie on the bed or stand so that the energy decreases slowly. 💰 Earn Cash: Watch your cash balance grow as you stay awake longer and buy special abilities. 🎯 Sabotage Rivals: Use fun and creative tools to make other players fall asleep! ⚡️ Boost Your Energy: Grab coffee, energy drinks, and other power-ups to keep yourself in the game. 👑 Be the Last to Fall Asleep: Outsmart, outlast, and outplay your opponents to become the ultimate champion of sleep! Customize your strategy, cause chaos, and prove you’re the ultimate sleep champion.

Last updated by the developer 2 Jun 2026, 13:21 UTC.

75
playing (measured 10 Aug 2026, 14:04 UTC)
20,057,628
lifetime visits
92%
liked (139,155 👍 / 11,418 👎)
70,243
favourites (3.5 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP PASS
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,784,692 · 100.0% win
First win! · progression1,315,265 · 20.8% win
10 wins! · progression42,895 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:4692no change
13 Aug 2026, 16:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.