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Squid Game Tycoon πŸ¦‘

Squid Game Tycoon πŸ¦‘

A Roblox experience owned by Tycoon Arcade.

TycoonENSquid GameTycoonBase Building

Squid Game Tycoon πŸ¦‘ is a tycoon experience created on 2025-01-15. The game has recorded 595,447 lifetime visits and holds a 68% like percentage. Currently, zero users are playing. The experience has accumulated 362 favorites since its release.

Description (written by the developer; not a statement by this register)

Welcome to Squid Game Tycoon! Become one of the Squid Game characters and build up your base to unspeakable size! Earn cashπŸ’Έ, build your tycoonπŸ—οΈ, and fight!βš”οΈ. Don't forget to Favorite ⭐ and Thumbs Up πŸ‘ the game, it helps a lot! Join the group for πŸ’°15000πŸ’° STARTING CASH!! https://www.roblox.com/groups/13823704

Last updated by the developer 28 Jul 2025, 09:12 UTC.

0
playing (measured 10 Aug 2026, 17:03 UTC)
595,447
lifetime visits
68%
liked (147 πŸ‘ / 70 πŸ‘Ž)
362
favourites (0.6 per 1k visits)
15 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

ADMIN
2,750 R$
Infinite Cash
1,500 R$
Mythic Pack
1,200 R$
God Pack
900 R$
V.I.P
350 R$
3x Cash
300 R$
Auto Collect
250 R$
2x Cash
200 R$
Rainbow Carpet
100 R$
Super Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.